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- POVSUDS: Usage POVSUDS output.inc
-
- POVSUDS is a variation of a program written by Sam Hobbs and published in
- the Sept '91 C User's Journal. The basic algorithm is from Clifford
- Pickover's "Computers, Pattern, Chaos, and Beauty" (St. Martin's Press).
-
- I have added the ability to create Persistance of Vision Raytracer data files
- using redirection. The file thusly created will consist of a composite of
- declared objects (SudsObject) that can be declared as any object that you
- desire (and have the CPU power to trace!) as long as the object has the same
- size as a unit sphere (radius=1). A file called SUDS.DAT is included in this
- package. This file is the "root" data file and it #includes the data generated
- by this program. You must change the name of the #include file to match
- that of the POVSUDS output file.
-
- This program is FAR from finished. If you care to participate in its growth,
- please read the header information in the .c file for some sense of the
- direction that I'd like to see it move in. Please share your enhancements
- with the PoV Team on COMPUSERVE (GO COMART).
-
- - Dan Farmer
- November 91
-
- I have made the following changes:
- o Changed to support new PoV {} syntax
- o Added registerVGA call to link with egavga.obj
- o Made errors go to stderr
- o Added 3D support (centers no longer constrained to a plane)
- o Cleaned up input screen
- o Added support for multiple textures
- o Added spherical and rectangular bounding options
- o Output to command line parameter
- o Home the screen after <A>gain
-
- - Tim Wegner
- January 92